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Posts Tagged ‘Tubes’

How did paintballing start and catch on as a sport?

December 4th, 2012 3 comments


tdcassick1 is right. Paintballs/markers were originally designed to paint cattle and trees at a distance. The color of the paint would determine what action would be taken for the marked object.

Guys being guys they started shooting eachother. This grew in popularity and eventually evolved into the original "survival" games. Progress took this to "woodsball" and woods tournaments then into field tournaments. It’s continued to progress since.

The original paintballs were much harder than the ones today and really hurt when they hit you. They were filled with an oil based paint that rarely came out of clothing, or off skin, without turpentine or some other paint thinner. When I first started the pump pistols were the main markers, though semi auto markers were making it on the scene. It cost $50 to play at the indoor range and this got you the marker rental, the goggles (no full masks, just goggles), 2 ten round tubes of paint (plus the one in the marker), and 2 12g CO2 cartridges. If you wanted more they ran approximately $5 for a ten round tube of paint and $3 for a 12g cartridge.

How do I take the best pictures of these sports?

November 26th, 2012 2 comments

Tomorrow I will be taking pictures of high school wrestling indoors in a gym and soccer on an outdoor field. I have the Nikon D40 with18-55mm and 55-200mm lenses and I was wondering what settings I should use to take the best pictures for both sports.

Wrestling.

You’ll want to position yourself so you can shoot from a low angle, particularly when the wrestlers are on the mat. Frame your subject tightly and just keep shooting. What you are looking for is facial expressions which convey the stress of the struggle to those that view your images. I would suggest you use the telephoto lens. I would also suggest you use a flash as well; most gyms are poorly lit using florescent tubes, creating flat top lighting conditions.

Soccer

That will definitely require the use of the telephoto lens and to tell you the truth, 200 mm isn’t big enough. It can be done. You’ll want to move along the sidelines with the motion of the game, shooting only the action on the side from which you are standing. Action on the other side of the field will be too far way for a 200 mm to capture with good resolution.

Look for action where two players are battling for the ball. You can also position yourself to get shots of the goalie making saves. The key thing is to anticipate the action. If you see the image you want through the viewfinder, you’ve missed the shot.

Information Regarding Action Paint Ball

September 14th, 2011 No comments

When playing any type of paintball game, speed is a significant factor. Woodsball, for example, requires the participants to achieve objectives quickly without wasting too much time moving around, possibly exposing themselves to getting marked. Speedball is so named to highlight its importance. Every small thing that can be done to reduce the time necessary for minor actions keeps the player’s head in the game, and maybe helps the team win overall.

Paintball tubes allow for multiple rounds to be carried and fired without having to reload constantly. Depending on what competitive class the player is involved in, a paintball tube can usually hold between 10 and 150 rounds, although it can no longer really be called a “tube” at the upper limit. These tubes are usually clear plastic and capped at the end to keep the paintballs inside. The smaller round count tubes allow for easy transportation in vests or pockets and can be quickly deployed and inserted to keep the player in the game.

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Action Paint Ball

September 2nd, 2011 No comments

When playing any sort of paintball game, speed is a important factor. Woodsball, for example, calls for the participants to obtain objectives immediately with no wasting too considerably time moving about, possibly exposing themselves to receiving marked. Speedball is so named to highlight its significance. Just about every smaller factor that can be performed to cut down the time crucial for minor actions keeps the players head in the game, and possibly assists the team win overall.

Paintball tubes enable for various rounds to be carried and fired with no getting to reload consistently. Depending on what competitive class the player is involved in, a paintball tube can frequently hold among 10 and 150 rounds, while it can no longer honestly be named a tube at the upper limit. These tubes are frequently clear plastic and capped at the end to preserve the paintballs inside. The smaller round count tubes enable for very easy transportation in vests or pockets and can be immediately deployed and inserted to preserve the player in the game.

The regular notion of the tube can quite often be observed in what is identified as stock class matches, exactly where the tubes are quite often limited to 10 rounds. Every single tube have to be inserted into the marker and every single paintball have to then be manually tipped into the marker by the operator. This is quite often achieved by a straight forward action of dipping the marker forward as if going into the low ready position. Bigger tubes are quite often gravity fed, which indicates the operator does not essentially will need to do anything beyond placing the tube into the marker.

No matter what the round count of the paintball tube made use of, it is consistently suggested that the player carry a lot of of them to not only avoid running out in an untimely manner, but also to deal with marker malfunctions. Considerably like actual weapon malfunctions, most of these challenges can be solved by removing the tube, removing the offending ball, and then replacing it or working with a new 1.

Suitable use of paintball tubes along with a small bit of practice at dwelling will support a player to immediately and reliably reload their marker when in the middle of the action. There is not considerably worse than getting the paint flying and dropping a tube full of paintballs on the ground, only to see them splatter in the tube, rather of on the opposing team. Getting a sizeable number of powerful paintball tubes and solid skill support a high quality team to preserve up the speed and intensity, and possibly win the game.